Wednesday, May 7, 2008

Which life are you living?

A funny thing has happened to my opinion whilst studying this subject, it has, wait for it... changed. Unbelieveable, I know, but true nonetheless, and for the better I think. So what is this thing that has changed me, and what opinion is it that has changed?

Online socialistation, I was one of the sceptics, I never believed that a person who was truly happy with their 'real-word' social life would feel the need to explore the online world to expand thier horizons. But the strangest thing happened, I myself began to become involved with online social networking and also the use of Avatars, not explicitly, but through MMORPG's. The game is called Grand Theft Auto IV and I am sure you have heard of it, you can play online and the game automatically assigns a character to represent you. But I wasn't happy with my selection, I was a short and giggly chick ---> sorry GTA but that's not me. And so the customisation process began. I am now a trim, athletic looking guy who surely is faster than the rest of the other Avatars in the game. So low and behold withing the space of 5 minutes I had developed a relationship with this character. And it appears that I am not the only one.

After watching a video in class (which I cannot seem to find the link for anymore), I was completely gobsmacked by the sheer success of the online world, literally another society, called Second Life. So the following are some points raised in the video and my reactions to these:

- I noticed a significant generation gap in interest of Second Life interaction. The average age of users is 32 years old, MIND BOGGLING, who would have ever thought the older generations would latch onto this technology so prolifically? Not me that is for certain. And yes I am sure there is a significant number of users that are younger but I noticed a general consensus in our class after watching the video and that is that we, Generation Y, are quite pessimistic towards the 'game'. We were worried about the effects of use, what people actually saw in it, etc. yet a great number of us also reflected an interest in at least trying out Second Life. The Boomer generation, those in the average age gap for usage, are quite optimistic and intrigued, reflected primarily in the video and by some outside opinions I have heard. So why the difference? This is something I will HAVE to explore at a later date!

- There is a real economy in Second Life, and the virtual world possesses a GDP that is the equivalent of some third world countries such as Bulgaria. WHOA. That's right people are actually spending real cash online. That's a scary thought, but the program is free to join and are we all not willing to pay for entertainment? Perhaps Second Life is onto something here, they may have just discovered a new age way for economic exchange. Third parties are developing content,form the individual, to the corporate business, a la produsage? And many venture capitalists realise that this is indeed a new economy investment.


- Back to the content production, it is simply amazing, no one asks users to create it. But they do nonetheless. Has living a Second Life become a labour of love? People's creativity is driven, and whether this be from their own knowledge, education, or interests in something appears irrelevant.

- So my concern appear unwarranted. I used to believe there was a major difference between living a 'real' life and living vicariously through a second one, such as in Second Life. I do still maintain some semblance of this notion, I believe these programs should be used to expand ourselves as people, but not as a substitutes. Explore yourself, and if it makes life easier and more enjoyable then embrace it. Consume it, produce it, but simply do not let it consume or produce YOU. What we can do in the 'real' world now appears re-creatable in the cyber world, so enjoy and explore.

The old saying "you only live once" now appears redundant? Just ask yourself, which life are you living? And does it really matter?